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Fact check: Https://www.pcgamer.com/gaming-industry/amazon-apparently-thought-it-was-gonna-compete-with-steam-since-the-orange-box-but-prime-gamings-former-vp-admits-that-gamers-already-had-the-solution-to-their-problems/
1. Summary of the results
Amazon's attempts to compete with Steam in the gaming market have consistently failed, despite multiple strategic approaches spanning over a decade. Former VP of Prime Gaming, Ethan Evans, acknowledged that even though Amazon was 250 times larger than Steam, they could not "crack the code" of winning over gamers [1]. Their attempts included:
- Acquiring Reflexive Entertainment
- Creating a PC games store through Twitch
- Launching the Luna game streaming service
- Acquiring Twitch itself [2] [1]
The company's gaming division has faced significant setbacks, including:
- Cancellation of five major video game projects
- Removal of their racing game from digital stores
- Layoff of 180 workers from their gaming division [3] [4]
2. Missing context/alternative viewpoints
The original headline doesn't capture the full scope of Amazon's gaming industry challenges. Beyond their failed Steam competition, Amazon faces broader issues:
- Development Struggles: The company lacks gaming infrastructure and console business presence, with internal cultural issues and management problems hindering game development [3]
- Industry-wide Challenge: Even Epic Games Store, despite Fortnite's success, struggles to move users away from Steam, indicating this isn't just an Amazon-specific problem [5]
- Current Strategy: Amazon is now refocusing on Prime Gaming and game publishing, with ongoing projects including Throne and Liberty, Blue Protocol, and future Tomb Raider and Lord of the Rings titles [4]
3. Potential misinformation/bias in the original statement
The headline oversimplifies a complex situation and potentially misleads readers in several ways:
1. Timing Perspective: While the headline focuses on The Orange Box era, Amazon's attempts to compete with Steam were actually multiple and evolved over time from 2009-2020 [6]
2. Core Issue Understanding: The fundamental problem wasn't just that "gamers already had the solution" - Amazon fundamentally misunderstood that Steam was more than just a store, but a comprehensive ecosystem including social network, library, and trophy case features [6]
3. Market Dynamics: The headline doesn't acknowledge that size and visibility alone aren't enough to disrupt an established platform - new entrants must offer something substantially better to succeed [5]
This story benefits multiple parties:
- Valve/Steam, as it reinforces their market dominance
- Gaming media outlets, who can frame Amazon's failures as cautionary tales
- Amazon's competitors in the gaming space, who can point to these failures in their own market positioning