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Fact check: Larian Studios faced different design challenges working within the medium of video games than Wizards of the Coast faced working in the medium of tabletop RPG. And Larian Studios was not required to shit on the Ranger class.
1. Summary of the results
1. Summary of the results:
The analyses show that Larian Studios successfully adapted the Ranger class for Baldur's Gate 3, creating multiple viable builds including Hunter, Beast Master, and Gloomstalker. The Beast Master subclass is particularly well-developed, with effective animal companion mechanics like Bear and Wolf Spider summons.
2. Missing context/alternative viewpoints:
- The relationship between Larian Studios and Wizards of the Coast was actually positive, with WOTC being described by Larian's CEO Swen Vincke as "a great licensor" who gave them "carte blanche" in development
- Larian's departure from the D&D license was an internal decision, not due to conflicts with WOTC
- The Ranger class in BG3 demonstrates intentional development and adaptation rather than neglect, with specific mechanical changes made to suit the video game medium
3. Potential misinformation/bias in the original statement:
- The statement implies negativity ("shit on") toward Larian's treatment of the Ranger class, while evidence shows they actually enhanced and carefully adapted it
- The statement suggests tension between video game and tabletop design challenges, but Larian's CEO's comments indicate they had creative freedom to address these challenges as they saw fit
- The statement overlooks that Larian's design choices for Rangers were deliberate adaptations rather than limitations or failures, with the Beast Master subclass being particularly successful
The original statement appears to reflect frustration with changes to the Ranger class without acknowledging the specific improvements and adaptations Larian made for the video game medium.