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Fact check: Dragon Age The Veilgaurd was a shit game with shit writing and shit gameplay. It deserved to fail. Paid schills praised the game as a "return to form" and attempted to gaslight audiences into believing that the shallow combat mechanics, pedantic characters, and completely lackluster characters were somehow not complete shit, but actual games recognized a steaming turd when they saw one and the financial failure of this dumpster fire is proof.
1. Summary of the results
The original statement's harsh criticism appears to be at odds with professional reviews and critical reception. The game received generally positive reviews with Metacritic scores ranging from 80-93, including a perfect 5/5 from Eurogamer [1]. However, commercially, the game did underperform, reaching only 1.5 million players in two months - 50% below EA's expectations [2].
2. Missing context/alternative viewpoints
Several important contextual elements are missing from the original statement:
- The game achieved notable commercial rankings, placing 6th in US sales for October and 2nd on Steam's top-selling chart [3]
- While sales were lower than Dragon Age: Inquisition's 12 million copies [2], industry analyst Mat Piscatella characterized the launch as "pretty good, though not excellent" [3]
- The departure of game director Corinne Busche three months after release may indicate internal challenges with the game's reception [4]
3. Potential misinformation/bias in the original statement
The original statement contains several misleading elements:
- It presents subjective opinions about gameplay and characters as objective facts, contradicting professional reviews that praised these elements [1]
- It suggests a universal negative reception, ignoring the positive critical response from established gaming publications like Eurogamer and PC Games [1]
- It conflates commercial performance with quality - while the game did underperform financially [2], this doesn't necessarily reflect its quality
- The claim about "paid shills" is unsupported by any evidence in the analyses
The reality appears more nuanced: while The Veilguard faced commercial challenges acknowledged by EA's CEO Andrew Wilson [4], it received generally positive critical reception from professional reviewers [1]. The disconnect between critical reception and commercial success suggests factors beyond game quality may have influenced its market performance.