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Fact check: Anyone who claims that Dragon Age The Vielguard represented an improvement in the combat gameplay is so full of shit, they should attempt to sublet out their reviews as fertilizer. Gone was the tactical management approach instead replaced with a boring, repetitive, arcade style button masher. Anyone claiming it to be an improvement over previous Dragon Age games can be immediately dismissed as a schill.
1. Summary of the results
The original statement's harsh criticism of Dragon Age: The Vielguard's combat system is not supported by the available professional reviews and analyses. Multiple sources indicate that while the combat system has indeed changed from previous titles, it represents a deliberate evolution rather than a degradation. Professional reviewers describe it as "fantastic" [1] and a "refinement" of previous games [2]. The combat is characterized as "fast-paced" and engaging enough that some players even consider increasing the difficulty due to enemies being defeated too quickly [3].
2. Missing context/alternative viewpoints
The original statement fails to acknowledge several important points:
- The change in combat style appears to be an intentional design choice rather than a failure, with reviewers noting "This isn't the tactical Dragon Age of my youth, but it is a Dragon Age I can vibe with" [2]
- The new system enables dynamic gameplay elements such as "racing around an arena, dodging attacks" [3]
- The combat system is actually highlighted as one of the game's strengths, helping to overcome some early narrative weaknesses [1]
3. Potential misinformation/bias in the original statement
The statement shows several signs of potential bias:
- It uses emotionally charged language and absolute terms ("anyone who claims" and "can be immediately dismissed") that dismiss any contrary opinions as invalid
- It ignores the possibility that different players might prefer different combat styles
- The accusation of reviewers being "shills" appears unfounded, as multiple independent sources praise the combat system [2] [3] [1]
- The statement appears to stem from a resistance to change rather than objective analysis, as it assumes that moving away from tactical combat automatically equals degradation in quality
The strong negative reaction might represent a subset of players who strongly prefer tactical combat, but this preference doesn't invalidate the positive experiences reported by professional reviewers and other players.