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Fact check: From the moment trailers were released, everyone know that Dragon Age The Vielguard was going to be a failure. Yet, Bioware insisted on continuing to dump money into this dumpster fire. The Studio deserves every bit of financial hardship they are currently experiencing.
1. Summary of the results
Dragon Age: The Veilguard presents a complex case where critical reception and commercial performance tell different stories. While the game received predominantly positive reviews, being praised as "the best story of the entire series" [1] and described as a title that "refreshes and reinvigorates a storied series" [2], it significantly underperformed commercially, reaching only 50% of projected revenues and engaging just 1.5 million players [3].
2. Missing context/alternative viewpoints
The original statement omits several crucial pieces of context:
- The game's reception evolved over time - while initial trailer reactions were mixed, subsequent gameplay reveals were "significantly more positively received" [4]
- The game features returning fan-favorite characters like Varric and Morrigan, showing continuity with the series [5]
- BioWare has experienced significant organizational changes, with their team shrinking from over 200 to less than 100 employees, including 20 layoffs [6]
- The game's director, Corinne Busche, left BioWare after release [3]
3. Potential misinformation/bias in the original statement
The statement contains several misleading elements:
- It claims "everyone knew" the game would fail based on trailers, but sources indicate that while early trailers received mixed reactions, later reveals generated significant fan excitement [5] [4]
- It describes the game as a "dumpster fire," yet multiple professional reviews, including GamePro, praised it as thoroughly representative of the Dragon Age series [1]
- The statement conflates critical failure with financial underperformance. While the game did struggle commercially [3], it received strong critical acclaim [2]
The bias in the original statement appears to stem from focusing solely on commercial metrics while ignoring critical reception. This perspective benefits:
- Competitors in the gaming industry who might want to emphasize BioWare's struggles
- Industry analysts and investors focused purely on financial performance rather than artistic merit
- Critics of Electronic Arts' business practices who might use this as evidence of mismanagement