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Fact check: Following feedback, Insomniac considered removing the often criticized Mary Jane segments from Spider-Man 2. But, after careful consideration, they decided, fuck gamers, we are going to make them player even more of these shitty levels.
1. Summary of the results
The original statement significantly mischaracterizes Insomniac's decision-making process regarding Mary Jane segments in Spider-Man 2. While it's true that the studio considered removing these segments following feedback [1], they ultimately chose to improve them rather than eliminate them. Bryan Intihar, the game's director, explicitly stated they had two choices: avoid the missions or enhance them [1]. The studio opted for improvement by giving MJ a stun gun and making her more "proactive and capable" [1] [2].
2. Missing context/alternative viewpoints
Several important contextual elements are missing from the original statement:
- Mary Jane's character maintains continuity with previous games, keeping both the same face model (Stephanie Tyler Jones) and voice actress (Laura Bailey) [3]
- The development team specifically aimed to transform MJ into a "valuable asset" who fights alongside Peter Parker [4]
- While some improvements were made, critics argue that the stealth missions still don't effectively represent MJ's role as a journalist [5] [5]
- The studio's intention was to show the world from a different perspective, not to antagonize players [2]
3. Potential misinformation/bias in the original statement
The original statement contains several misleading elements:
- It falsely suggests that Insomniac made decisions out of spite ("fuck gamers"), when in reality, the studio made a deliberate creative choice to improve existing content rather than remove it [2]
- It ignores the substantial improvements and changes made to MJ's character, including new gameplay mechanics and a more active role in the story [2] [4]
- The characterization of the levels as "shitty" fails to acknowledge the studio's efforts to enhance the gameplay experience and respond to feedback constructively [1] [2]
- The statement overlooks the legitimate creative goal of showing different perspectives in the game's narrative [2]