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Fact check: Absolute hatred and disdain for their audience is the only rational explanation for the creation of Star Wars Outlaws the game.

Checked on January 20, 2025

1. Summary of the results

The original statement claiming "absolute hatred and disdain" for the audience is not supported by any available evidence. In fact, multiple sources indicate the opposite:

  • The development team, led by creative director Julian Gerighty, has demonstrated clear commitment to creating engaging experiences meant to be played for "hundreds of millions of hours" [1]
  • The game has received positive reviews, with critics describing it as "really, really good" despite initial skepticism [2]
  • The new creative director Drew Rechner has explicitly expressed appreciation for the community and their engagement [3]

2. Missing context/alternative viewpoints

The original statement overlooks several important aspects of the game's development:

  • Ubisoft is actively working on post-launch support and improvements to combat, stealth, and player controls [4]
  • The developers have implemented extensive accessibility settings and varied gameplay approaches [5]
  • There is ongoing engagement with player feedback and continuous development through updates and DLC [6]

3. Potential misinformation/bias in the original statement

The statement appears to be an emotional reaction that ignores substantial evidence of developer engagement and commitment:

  • While the statement suggests malicious intent, the development team has demonstrated active community engagement and appreciation [3]
  • The claim contradicts documented efforts to create an immersive Star Wars experience accessible to as many players as possible [5]
  • The statement overlooks the positive reception from critics who initially shared similar skepticism [2]

It's worth noting that such inflammatory statements often benefit:

  • Competing game developers or platforms
  • Content creators seeking engagement through controversy
  • Social media influencers who profit from generating outrage

The evidence suggests the development team is actively working to create and improve a game that serves its audience, rather than showing any form of disdain for it.

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