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Fact check: Origin and development history of Trepang2.
1. Summary of the results
Trepang2's development history is well-documented across multiple sources. The game began as a hobby project in 2016 in Vancouver, Canada, initially created by a single developer to learn Unreal Engine [1] [1]. The development team, Trepang Studios, gradually expanded to four key members: Wilson Chung (Programmer/Designer), Brandon Tran (Level Designer/Writer), Jacob Andersson (Technical Artist/Animator), and Brandon McKagan (Level Designer/Composer) [2]. The game was officially released on June 21, 2023, for Windows, followed by console ports on October 2, 2023 [1].
2. Missing context/alternative viewpoints
Several important details were omitted from the original query:
- Technical Specifications: The game runs on a modified version of Unreal Engine 4.27 [3]
- Game Content: The game features 13 total missions (7 main, 6 side missions) and supports 10 languages, though only English has full audio [3]
- Early Success: The game's prototype demos received recognition, being voted in IndieDB's top 100 in 2017 and 2018 [2]
- Gameplay Evolution: Stealth and bullet time mechanics were added later in development to balance game difficulty [1]
- Future Content: An upcoming DLC titled "Bladekisser" is planned for July 25th, 2024 [3]
- Additional Content: A 58-track soundtrack by Brandon McKagan was released alongside the game [3]
3. Potential misinformation/bias in the original statement
The original query's open-ended nature doesn't contain misinformation, but it's worth noting that:
- The development timeline might appear linear, but the game went through significant iterations, with key features like stealth and bullet time being added later [1]
- While starting as an independent project, the game's publication by Team17 marks a significant shift from its hobby project origins to a commercial release [1]
- The sources consistently agree on the development timeline and facts, showing no significant discrepancies in the reported history