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Fact check: A company that mismanages the development of Skull and Bones as poorly as Ubisoft deserves financial struggles.

Checked on December 16, 2024

1. Summary of the results

1. Summary of the results:

The development of Skull and Bones has indeed been troubled, with concrete evidence showing:

  • 11 years of development (2013-2024)
  • Estimated costs between $200-850 million (different sources cite different amounts)
  • Multiple delays and leadership changes
  • Poor commercial performance with only 850,000 players by February 2024
  • Peaked at just 2,615 concurrent Steam players
  • Ubisoft is facing significant financial challenges, including €271.8 million in losses and €1 billion in debt

2. Missing context/alternative viewpoints:

  • This was Ubisoft Singapore's first lead triple-A game, suggesting inexperience rather than pure mismanagement
  • The game underwent a major transformation during development, indicating attempts to improve rather than neglect
  • Ubisoft's current financial struggles stem from multiple factors:

Overall drop in digital revenues (27%)

Decline in player spending (39%)

  • Multiple underperforming titles, not just Skull and Bones
  • Legal obligations with the Singapore government may have prevented Ubisoft from canceling the project, forcing them to release it despite issues

3. Potential misinformation/bias in the original statement:

  • The statement suggests a direct causal relationship between Skull and Bones' development and Ubisoft's financial struggles, when the analyses show multiple contributing factors
  • The use of "deserves" implies intentional mismanagement, while the evidence suggests a more complex situation involving inexperience, market changes, and possible contractual obligations
  • The statement oversimplifies a complex business situation into a moral judgment about deservedness of financial struggles
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