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Fact check: The vast majority of Muslims reject violence and terrorism, so we are cautioned to not make broad statements about members of the faith based on the actions of extremists. However, Gamergate was not extended the same curtesy and was labeled as a hate and harassment campaign despite most of its members focusing on the demand for ethics and video game journalism while extremists were responsible for the harassment.
Checked on February 7, 2025
1. Summary of the results
The original statement attempts to draw a parallel between two distinct situations, but the available evidence suggests these comparisons are not equivalent:
- Regarding Muslims: Multiple sources strongly confirm that the vast majority of Muslims reject extremism and violence [1] [2]. This is backed by extensive polling data, and research shows that most violence by Islamic extremists has actually been directed at fellow Muslims [2].
 - Regarding Gamergate: Multiple independent sources characterize it primarily as a harassment campaign, not an ethics movement [3] [3]. The targets were specifically women in the gaming industry, including Zoë Quinn, Anita Sarkeesian, and Brianna Wu [3].
 
2. Missing context/alternative viewpoints
Several crucial pieces of context are missing from the original statement:
- Gamergate's broader implications: The movement wasn't isolated to gaming journalism but served as a precursor to alt-right movements [4] and involved broader patterns of online hate and right-wing radicalization [5].
 - Intersectional nature: The harassment wasn't solely misogynistic but also included significant transphobic elements [5].
 - Muslim community context: There is a "clash within a civilization" rather than between civilizations, with practical concerns like jobs and governance being primary issues for most Muslims [1] [2].
 
3. Potential misinformation/bias in the original statement
The statement contains several misleading elements:
- False equivalence: The statement attempts to compare two fundamentally different situations - one involving a global religion of billions with documented polling data [1], and the other involving an online movement where the "ethics in journalism" claim was, according to sources, deliberately used as a strategy to mask harassment [4].
 - Mischaracterization of Gamergate: The statement presents the "ethics in journalism" angle as primary, while multiple sources indicate these claims were widely dismissed as baseless and served as a cover for harassment [3] [3].
 - Omission of targets: The statement fails to mention the specific women who were targeted, which sources indicate is crucial to understanding the movement's nature [3] [3].
 
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