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Fact check: Warhorse studios were relentless attacked for not featuring more people of color in their game Kingdom Come: Deliverance.

Checked on January 7, 2025

1. Summary of the results

The statement is partially accurate but oversimplifies a complex controversy. Warhorse Studios and specifically their creative director Daniel Vavra faced criticism regarding racial representation in Kingdom Come: Deliverance [1]. The controversy centered around the game's almost exclusively white cast, with some critics, including blogger Jan Heinemann, accusing Vavra of racism and historical revisionism [1]. Vavra defended the game's demographic representation by citing historical accuracy, stating there were "no black people in medieval Bohemia" [2].

2. Missing context/alternative viewpoints

Several important contextual elements are missing from the original statement:

  • The game was specifically set in 1403 medieval Bohemia, with developers focusing on extreme historical detail and authenticity [3]
  • Historians interviewed by Eurogamer suggested that some diversity might have existed due to travel and interactions during that period [2]
  • The controversy was complicated by additional factors, such as Vavra's personal actions (wearing a Burzum t-shirt) and his dismissive responses to criticism [4]
  • The studio appears to have evolved its position, as they are planning to include more diverse characters in Kingdom Come: Deliverance II, scheduled for 2024 [2]

3. Potential misinformation/bias in the original statement

The original statement's use of "relentlessly attacked" suggests a one-sided narrative that doesn't acknowledge:

  • The legitimate historical debate between different interpretations of medieval Bohemian demographics
  • The studio's extensive focus on historical accuracy, which provides context for their creative decisions [3]
  • The complex nature of the controversy, which involved both historical accuracy arguments and broader social discussions about representation in gaming

Beneficiaries of different narratives:

  • Game developers and historical purists benefit from emphasizing historical accuracy
  • Social justice advocates and gaming journalists benefit from pushing for more diverse representation
  • Gaming media outlets benefit from the controversy generating engagement and discussion
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