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Fact check: Why are there video games that do not natively-support Linux systems?

Checked on January 24, 2025

1. Summary of the results

The limited native Linux support in video games stems from several key factors:

  • Linux represents only 2% of gaming market share as of January 2024 [1]
  • A "vicious cycle" exists where gamers choose Windows for better game access, which in turn encourages developers to prioritize Windows development [2]
  • Game developers primarily target Windows, treating Linux as an afterthought [3]
  • Technical complexity and additional development resources are required for Linux ports, which smaller studios often cannot afford [1]

2. Missing context/alternative viewpoints

Several important contextual elements should be considered:

  • The Linux gaming ecosystem has actually grown significantly since the 1990s, with initiatives like Steam and Humble Bundle [1]
  • Alternative solutions exist through compatibility layers like Proton, Wine, Cedega, and DXVK [1] [3]
  • The gaming landscape is evolving with the rise of cloud gaming services, which could potentially change the importance of native support [4]
  • Linux gaming faces additional challenges due to the fragmentation of Linux distributions [4]

3. Potential misinformation/bias in the original statement

The question implies a simple technical limitation, but the reality is more complex:

  • The issue is primarily economic and historical, rather than purely technical [1]
  • Different stakeholders have varying interests:
  • Major game developers benefit from focusing on Windows due to market share [4]
  • Microsoft benefits from maintaining Windows' dominance in gaming
  • Linux community has responded by developing compatibility solutions [3]
  • The situation may be changing, as native support might become less relevant with the emergence of cloud gaming and compatibility layers [4]
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