Marvel rivals performance on the standard playstation 5

Checked on December 15, 2025
Disclaimer: Factually can make mistakes. Please verify important information or breaking news. Learn more.

This fact-check may be outdated. Consider refreshing it to get the most current information.

Executive summary

Sony and NetEase state Marvel Rivals targets a stable 60 frames-per-second at 1440p on the standard PS5, with an optional High Frame Rate mode that can reach 120 FPS where supported; the PS5 Pro aims for 4K/60 with added visual features [1] [2] [3]. Independent previews and early tests note the game uses Unreal Engine 5 and Lumen features, and that complex scenes can still produce dips — Digital Foundry and community testing are referenced in reporting [4] [5].

1. What the platform holders and developer say — the official performance pitch

NetEase and Sony describe Marvel Rivals on the base PS5 as targeting 60 FPS at a 1440p render resolution, using Unreal Engine 5’s Lumen global illumination and other UE5 systems to hit that goal; PS5 Pro gets a “Pro Mode” that targets higher 4K output at 60 FPS with extra Lumen reflections and Sony’s PSSR upscaling tech [1] [2] [3].

2. What early press coverage and tech sites reported

Multiple outlets repeated the same official targets: base PS5 at 1440p/60 and PS5 Pro at 4K/60, and noted an optional 120 FPS High Frame Rate mode if your display supports it. Tech outlets (GamingBolt, TechPowerUp, Newsweek) presented those numbers as the game’s defaults or options at launch [2] [6] [3].

3. Engine choices and why they matter for a locked framerate

Marvel Rivals runs on Unreal Engine 5 and leans on Lumen global illumination and Chaos Destruction — advanced systems that are visually powerful but can be CPU/GPU heavy. Reporters and technical previews framed this as the core tension: delivering modern UE5 lighting while keeping a “locked” 60 FPS is difficult and requires compromises in assets, resolution scaling, or scene complexity [1] [4].

4. Early hands-on findings and community tests: realism check on “locked” 60 FPS

Independent testing and community threads raised caveats: performance previews (Digital Foundry referenced in coverage) and player discussion flagged that certain scenes — e.g., heavy effects or Strange portals — can drop FPS into the mid-50s in some tests, indicating the 60 FPS target is often met but not absolute in every scenario [4] [5].

5. PS5 Pro enhancements: higher resolution, same FPS target, more features

Sony’s materials and follow-up reporting emphasize PS5 Pro uses PSSR upscaling and the stronger GPU to deliver higher native resolution (4K) while maintaining the 60 FPS target, and enabling additional Lumen reflections without a stated performance cost. That positions the Pro as a visual uplift rather than a framerate uplift for the default target [1] [7].

6. 120 FPS mode: availability and practical limits

Outlets note a High Frame Rate mode can output 120 FPS provided you have a display that supports it; coverage frames this as an optional mode rather than the default, and doesn’t claim 120 is available in all modes or scenes — implying trade-offs [2] [3]. Specifics about which graphics settings drop to enable 120 FPS are not detailed in the cited reporting [2] [3].

7. Player-facing implications — what to expect playing on a standard PS5

Players on a stock PS5 should expect a smooth, responsive experience with the game aiming for 60 FPS at 1440p most of the time, but occasional dips in complex or chaotic scenes are possible according to hands-on and community testing [2] [5] [4]. The DualSense features (adaptive triggers, haptics) are integrated to enhance immersion but are unrelated to framerate [1].

8. Limits of current reporting and what’s not confirmed

Available sources do not mention long-term live-service performance trends, patch-driven improvements or regressions after launch, nor detailed frame-time graphs for every map and character combination; official coverage gives targets and features, while independent technical analysis points to scenario-dependent drops without comprehensive, final patch data [1] [4] [5].

9. Bottom line and reading between the lines

The official message is clear: base PS5 targets 1440p/60 and Pro targets 4K/60 while offering a 120 FPS option where supported [1] [2]. Independent coverage tempers that certainty by showing UE5 lighting and destructible effects can produce occasional dips — so expect mostly stable 60 FPS on a standard PS5, but not an immutable guarantee in every chaotic match [5] [4].

Want to dive deeper?
How does Marvel Rivals' frame rate and resolution compare to other PS5 live-service shooters?
What graphical settings and performance modes does Marvel Rivals offer on the standard PS5?
Are there known performance issues or bugs affecting Marvel Rivals on PS5 since its launch?
Does Marvel Rivals support ray tracing or 120Hz on the standard PlayStation 5?
What PS5 system software or patch updates improve Marvel Rivals' performance?