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Index/Topics/Pathways Game Controversy

Pathways Game Controversy

The Pathways game, developed by Shout Out UK and funded by the UK Home Office's Prevent programme, was intended to teach 11-18 year olds about online radicalisation but unexpectedly created a viral fandom around its antagonist, Amelia.

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Jan 24, 2026
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The British funded game Pathways had the unintended effect of making the character of Amelia a viral icon.

— a learning package developed by and ’s — intended to teach 11–18-year-olds about , unexpectedly produced a viral fandom around its antagonist, , turning a cautionary character into an internet icon ...

Jan 24, 2026
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The British Government Game Pathways had the unintended consequence of making the character of Amelia an icon.

The government-funded interactive course produced a fictional antagonist, , who rapidly escaped its educational frame and became a viral online icon—celebrated, repurposed, and weaponized by disparate...

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