Does mh wilds run better if you own dlc

Checked on February 4, 2026
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Executive summary

Yes—with important caveats. Multiple independent investigations and community tests found that Monster Hunter Wilds’ PC build performs measurably better when the game detects lots of DLC (or when the DLC-presence check is bypassed), but the effect is situational, mostly CPU-bound, and Capcom has released a patch and optimizations that greatly reduce or eliminate the discrepancy in many cases (though some stutter and other performance issues remain) [1][2][3].

1. The discovery: more DLC coincided with higher FPS in tests

A technically minded Reddit user documented that the same game on the same PC could run far worse on an account with no DLC than on an account that owned every DLC, and posited an aggressive background “DLC presence” check as the culprit; that finding was quickly amplified by outlets including Polygon and IGN [1][4]. Multiple outlets replicated the behaviour: independent testers and publications reported higher frame rates or reduced stutter after either installing many DLC items or using community-created patches that skip the check [5][6][7].

2. Why owning DLC helped: thousands of checks and a slow path

Investigations by Digital Foundry and other technical reporters showed Wilds performing thousands of DLC ownership checks in certain scenarios, which can flood the CPU and worsen frame times when the game follows a “slow” path for accounts with little or no DLC [2][8]. The reported mechanism was not that DLC magically changes rendering quality, but that the background verification logic consumes CPU cycles—so having all DLC listed lets the game avoid repeating costly checks and reduces CPU load in those moments [9][4].

3. How big the improvement was — and where it mattered

Measured gains were real but context-dependent: Digital Foundry quantified double-digit improvements in pathological, CPU-limited scenarios (up to ~25% at low settings), and smaller but visible uplifts in hub/stutter situations on mid- and lower-end systems; Rock Paper Shotgun and PC Gamer observed modest but noticeable frame improvements in particular areas like camps or vendor-heavy hubs [8][5][6]. Crucially, this mostly affected hub-area stutter and CPU-limited cases rather than universal GPU-bound performance during large fights [2][5].

4. Community fixes and Capcom’s response

Modders produced “Less DLC Checks” and native patches that cache or bypass isAvailableDLC()/isNewBenefit() calls to eliminate hundreds of checks per frame, and those mods produced immediate improvements for some players [10]. Capcom concurrently issued an optimization patch promised to reduce Steam-specific processing load and add settings to ease CPU work; testing after the patch showed parity between DLC/no‑DLC accounts on at least one test rig, demonstrating the company addressed the specific DLC-check problem in part [11][3].

5. Bigger picture: not a magic DLC paywall for performance

Multiple outlets caution against the simplistic spin that buying DLC is the intended performance fix or that DLC ownership is the root sickness of the PC port; Digital Foundry and Rock Paper Shotgun note that while the DLC checks were a real source of CPU overhead in specific situations, Wilds still has broader PC performance and stutter issues that require additional work beyond the DLC-check fix [2][3]. The community narrative of “buy DLC to get more FPS” is sensational but inaccurate as a general prescription—the improvement was technical (eliminating redundant checks) rather than a designed incentive to buy content [7][2].

Conclusion: a succinct answer

Does Monster Hunter Wilds run better if you own DLC? Historically: yes, in defined CPU-limited scenarios—owning or faking full DLC reduced costly background checks and raised FPS notably in hubs for many users [1][2]. As of the community patches and Capcom’s optimization update, that particular discrepancy has been materially reduced or removed in tests, so buying DLC is neither a reliable nor necessary performance fix going forward; the underlying PC performance story still needs further work [3][10][2].

Want to dive deeper?
What exactly did Digital Foundry and Rock Paper Shotgun measure after Capcom's patch for MH Wilds DLC checks?
How do community mods that patch isAvailableDLC() work and what risks do they carry?
Which other AAA PC games have had background-service or DLC-check bugs that affected performance, and how were they fixed?